Lately, I've been busy at putting in shape tilesets and other sprites for what will be next in game.
|Ruins exterior tileset beginning - from Daniel Cook's free graphics.|
A new npc character has made her entering (by finishing some of Jetrel's work), and I made several adapted to be tileable additions from the Circle 2D free graphics from lostgarden.com
|Lilly (I only made the left and right walking frames)|
I also added a draft of a new map (which is veeery ugly atm.) and I must say that I'll tend adding several (even unfinished) maps simply to be able to test the scripts and what's next in the story before entering the polishing phase.
While on it, I came back on working on the editor which is still in need of a lot of love. For now, I simply removed the texture smoothing there (wasn't helping when looking at tiles transitions.), and ported it to QT4.